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CONTRABAND

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TIME PERIOD: 2023–Present
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MY RESPONSIBILITIES: Level Design
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STUDIO: Avalanche
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PROJECT TEAM SIZE: ~200
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ENGINE: APEX (Avalanche Open World Engine)
​My contributions:
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Pitched, presented, planned, and built multiple levels to high quality.
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Created a blockout kit and shared techniques adopted by the team to speed up layout work.
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Delivered feedback to other team members in an accessible and compassionate way.
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Mentored a level designer through weekly follow-ups and guidance sessions, with a great approval rating from the mentee.
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Contributed to the AI team by designing an in-depth Dynamic Spawn System, which got approved and implemented in the game.
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Collaborative mindset and cross-disciplinary communication, leading to better team alignment.
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