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WARHAMMER 40,000: DARKTIDE

Darktide Banner_edited.jpg
  • TIME PERIOD: 2020–2023
  • MY RESPONSIBILITIES: Level Design & Level Art
  • STUDIO: Fatshark
  • PROJECT TEAM SIZE: ~200
  • ENGINE: Bitsquid (Autodesk Stingray)
  • RELEASED ON: PC, Xbox Series X|S, PS5

I started working on Darktide in 2020. During my time as a Level Designer for Darktide, my responsibilities included planning, sketching, and blocking out levels from initial concept to polished finished product. I collaborated closely with gameplay programmers and various artists, ensuring that the levels were both thematically and logically sound while also providing engaging and varied gameplay experiences.

In 2022, I transitioned from my role as a Level Designer to a Level Artist. My responsibilities involved handplacing art assets made by Environment Artists, and lighting areas with a focus on player guidance and composition, while ensuring that we adhere to our artistic vision through close communication with Concept Artists, Environment Artists, Level Designers, and VFX Artists.

I have been involved in most of the levels in one way or another, but here are a few handpicked screenshots where I have done most of the level design and/or level art:

SOME AREAS I WORKED ON:

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