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WARHAMMER: VERMINTIDE 2

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TIME PERIOD: 2019
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MY RESPONSIBILITIES: Level Design
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STUDIO: Fatshark
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PROJECT TEAM SIZE: ~100
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ENGINE: Bitsquid (Autodesk Stingray)
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RELEASED ON: PC, Xbox One, PS4
I joined Fatshark in 2019, about 4 months before the release of “The Curse of Drachenfels” DLC for Warhammer: Vermintide 2. My tasks included taking the levels to a polished and shippable state by fine-tuning some areas for better player guidance, making sure important gameplay objects were in place, and I also designed some of the secrets that can be found throughout the 3 different levels that were part of the DLC.
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