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WARHAMMER: VERMINTIDE 2

Vermintide Banner_edited.jpg
  • TIME PERIOD: 2019
  • MY RESPONSIBILITIES: Level Design
  • STUDIO: Fatshark
  • PROJECT TEAM SIZE: ~100
  • ENGINE: Bitsquid (Autodesk Stingray)
  • RELEASED ON: PC, Xbox One, PS4

I joined Fatshark in 2019, about 4 months before the release of “The Curse of Drachenfels” DLC for Warhammer: Vermintide 2. My tasks included taking the levels to a polished and shippable state by fine-tuning some areas for better player guidance, making sure important gameplay objects were in place, and I also designed some of the secrets that can be found throughout the 3 different levels that were part of the DLC.

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