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BATTLEFIELD: V

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TIME PERIOD: 2018
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MY RESPONSIBILITIES: Level Design
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STUDIO: DICE
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PROJECT TEAM SIZE: 500+
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ENGINE: Frostbite 3
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RELEASED ON: PC, PS4, Xbox One
I joined DICE, where I had my 6-month internship as part of my Futuregames education, followed by a 6-month contract during the final development phase leading up to the launch of Battlefield V.
As a level designer on the co-op (Combined Arms) team, I adapted multiplayer maps for 1–4 player co-op play, defining level boundaries, designing enemy compositions and spawn logic, and authoring objectives and mission flow to ensure balanced pacing and challenge.
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