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BATTLEFIELD: V

Battlefield V Banner_edited.jpg
  • TIME PERIOD: 2018
  • MY RESPONSIBILITIES: Level Design
  • STUDIO: DICE
  • PROJECT TEAM SIZE: 500+
  • ENGINE: Frostbite 3
  • RELEASED ON: PC, PS4, Xbox One

I joined DICE, where I had my 6-month internship as part of my Futuregames education, followed by a 6-month contract during the final development phase leading up to the launch of Battlefield V.

 

As a level designer on the co-op (Combined Arms) team, I adapted multiplayer maps for 1–4 player co-op play, defining level boundaries, designing enemy compositions and spawn logic, and authoring objectives and mission flow to ensure balanced pacing and challenge.

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